![]() The only tricky part is getting out of the bubble once you get in. Things just bob around in there, having somehow become as weightless as the bubble itself. You seem a little apprehensive, so let us clue you in on something: on the inside of a bubble, gravity vanishes. Hey, let's use them as a form of transportation! They aimlessly flutter through the air at the whim of a merest breeze, and vanish into nothingness at the merest touch. Get there in time and THIS time your cut will finally take! And you'll see where you've been all along.- Jimmy Neutron, Jimmy Neutron: Boy Geniusīubbles-the most fragile, light and transitory of objects. Keep your eyes peeled on other difficulties just the same!) Keep avoiding and shooting and again the duplicates will pop, the lone Mariska will fall. Find a spot between two boosters and move to stay in there! (I've been noticing no other TA'er who has talked of this boss fight has mentioned this attack. ![]() Keep moving! The other will be a large Apollo style rocket that will rise up and fire its boosters out onto the ramp and slowly spin before it finally takes off. So don't just dodge and think you've escaped. Not only that, it will chase you like the combines do until it fades. ![]() A giant hand will rise up and smash down on to the ramp. Also there are two new summons to contend with. Get there and strike her before time runs out and Mariska rewards you with an extra split this time to 8! Whoa, nelly! Now with so many, the Mariskas kind of form an everturning wheel of hippies as they throw bubbles as well as flocks of pink butterflies this time (with same effect as the bubbles). Otherwise, just plug away at the Mariskas until all the duplicates disappear and the lone Mariska falls again to the ramp. Just adjust or cancel your shot to reorient and try again. I forgot if it's an option that can be turned off, but in the boss fight, the Chainsaw Blaster will target the closest Mariska, say, the one on the crane, when you're trying for the ones in the middle. But overall, it may be easier to just dodge and shoot out the main Mariskas in the middle.) Big TIP then: Watch the ramp! NOTE: There may also be some frustration with auto-targeting. You can definitely shoot out the Mariska at the crane to banish it. It may be tight but just keep between them so you don't get hit! (I think you can also shoot out the combines before they even reach you, but in the frenzy, I didn't confirm that it was definitely the case. I've been able to run away from one then quickly switch to run away from the second one as the first fades. Luckily, combines fade away after a few seconds and multiple ones don't materialize simultaneously (I think), meaning one will fade before the other. It gets even more fun when two combines appear and try to sandwich you. Whenever you see one appear, notice its direction and run away from it. The crane is easy to dodge since it doesn't seem to reach the far edge of the ramp when it comes down (jump anyway!). Pop one of her duplicates' bubbles and it could call forth a special attack of either a harvester combine or a giant crane (like one from the 3-headed mech chicken). Instead of just bubbles, each of her duplicates seems to be matched to some attack power. Instead of dying, Mariska just duplicates to 4 of herself from the two halves! Bugger! Okay, now she's getting serious. (Same with the butterflies later.) As seems to be the case with these bosses, slicing just doesn't cut it the first time around. The gray of the screen will help hide them if you're not looking for them. She still throws them out as she lies there. (I never failed to reach her, but I think you have to repeat the pass if you do fail.) TIP: Beware of bubbles as you run towards the downed hippy. You have about 10 seconds to run to her and deliver a chainsaw blow at which you can LS down and Y her in half. Once she's down, the screen will turn gray and Mariska will land across from you on the ramp. Use Chainsaw Blaster to patiently whittle her life down and run around the ramp to collect the respawning bullets. Mariska won't be an easy target in the first pass though as she blinks around, often ruining your shot. ![]() This will definitely work for the first pass as that's pretty much all she throws. Best strategy is to keep moving so the bubbles don't get a solid bead on you and thus will just float past. (Mash B if you do get caught to break free.) NOTE: Avoiding all bubbles in the boss battle will net you the Third Eye achievement. For all of the battle, she will encase herself in a floating bubble and occasionally throw bubbles at you which can (in Hard) take away half of your life bar if you are trapped by one. Mariska is behind all the hallucinations in Stage 3 and she herself has some trippy powers in all 3 passes of the fight.
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